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Learning the art of programming and the use of these particular languages is beyond the scope of this introduction.

In this post I’ll discuss the types of data custom editor tools need to save, the tools Unity has given us to save that data, and some how to and best practices.

There are roughly two types of data you might want to store when writing custom tools: are for remembering the values that a user previously entered into a window.

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Unlike most other assets, scripts are usually created within Unity directly.

The behavior of Game Objects is controlled by the Components that are attached to them.

Although Unity’s built-in Components can be very versatile, you will soon find you need to go beyond what they can provide to implement your own gameplay features.Thank you for helping us improve the quality of Unity Documentation.Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Unity lets you extend the editor with your own custom inspectors and Editor Windows and you can define how properties are displayed in the inspector with custom Property Drawers. Thank you for helping us improve the quality of Unity Documentation. $(File) will be replaced with a path to a file being opened.However, the upshot of this is that if you were to - for example - open a Unity 4 project in Unity 5, you might find some of the scripting commands that you used have now been changed, removed, or work a little differently.

576 Comments

  1. The behavior I would like to see is for the dropdowns to remain populated as they were before the insert is attempted.

  2. By this I mean, I have a messagebox that confirms it's been updated, but when I close the App and the run it again, it loads the old data, and when I double check the database, it hasn't been updated.

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